Gobs and Gods: Gameplay Details
Rules
- Backstabbing
- Control Zones
- Critical
- Day
- Essence
- Feed
- Feeding
- Fleeing
- Gob XP
- GodXP
- Health
- Height
- Hiring Limit
- Hungry
- Hurt
- Initial xp
- Kingdoms
- Level Up
- Localisation
- Melee Hit Probability
- Moon
- Moon Cycle
- Morale
- Night
- Overburdened
- Range Hit Probability
- Required XP
- Shrine
- Spells
- Time Units
- Unknown Perk
Skills
- Alchemy
- Alchimechanics
- Athletics
- Axe
- Bow
- Club
- Critical Strike
- Dagger
- Death Magic
- Dodge
- Engineering
- Exotic Weapon
- Gun
- Heavy Armor
- Light Armor
- Meat Magic
- Prophecy
- Sadism
- Shield
- Spear
- Sprint
- Sword
- Teeth Magic
- Trade Of All Jacks
- Trap
- Trollish
- Unarmed
Stats
Derived Stats
- Time Units Duration Factor
- Damages Multiplier
- Magic Resistance
- Magic Score
- Max Encumbrance
- Max Essence
- Max Health
- Melee Defense
- Melee Score
- Move Time Modifier
- Range Defense
- Range Score
- Total Armor
- View Range
- Willpower
- Body Armor
- Body Armor Absorbtion
- Body Armor Solidity
- Critical Damages Increase
- Critical Proba
- Blunt Received Damages Modifier
- Corrosive Received Damage Modifier
- DamageModifierMagic
- Piercing Received Damages Modifier
- Slashing Received Damages Modifier
- Encumbrance
- Feet Armor
- Feet Armor Absorbtion
- Feet Armor Solidity
- Head Armor
- Head Armor Absorbtion
- Head Armor Solidity
- Night Vision
- Received Damages Multiplier
- Start Moral
- Willpower Defense Bonus
Spells
- Time Warp
- Canine field
- Chain of Curses
- Chain of Pain
- Chain of weakness
- Mass Heal
- Meaty Minions
- Molar Drop
- Sudden Teething
- Trolling
- Zap
- Hardened Meat
- Haste
- Increased Perception
- Increased Speed
- Level up a gob
- Night Vision
- Permanent Agility
- Permanent Endurance
- Permanent Magic
- Permanent Perception
- Permanent Speed
- Regeneration (12)
- Timely Strip